Once the customer goes underhood to rev up performance or brighten with chrome the excitement will become contagious.
If they really engage, people in the crowd will offer the vehicle owner suggestions for additional purchases. That’s selling up, not by the store associates, but by other customers. What a concept!
Now, add dynamic sound to the computer, and picture this tricked up vehicle traveling down a mountain road — in store, on a wall, in the air, down the aisle. Talk about creating an experience!
I guarantee you that the smart retailers won’t limit that accessory-buying image only to in-store, they’ll put the same image into their display window, or on a large video screen projection or hologram atop the store. (Watch out, city councils! You probably haven’t thought to prohibit a hologram display. Too late!)
One of the biggest dilemmas we aftermarketers face now is how to generate in-store traffic from, and purchases by, the younger customers. The younger generations love computers and prefer to DIY with their PC or Mac rather than DIY on the driveway or in the garage. They have lots of competing lures for attention; young people hear innumerable calls for attention.
The automotive aftermarket has big competition for discretionary purchase dollars. It comes not from within our industry, but from many other marketplaces. Many are more current in their sales tactics and techniques than we are as an industry.
Interactive retailing technology has steadily crept toward consumer acceptability in other marketplaces. How many women do you know have stopped in the cosmetics aisle of a big-box store to specify their complexion and choose the correct blusher from a shelf-edge merchandiser?
Have you been in a hotel lobby where guests can use an interactive screen to locate nearby restaurants? What about those kiosks which let people play with configuring DaimlerChrysler vehicles in malls?
See? Interactive activity is accepted in many places!
When interactive shelf-edge technology is used in the aftermarket, it drives sales up by at least 10 percent and often as much as 20-25 percent.
I believe that what I pioneered in 1987 will revisit us, this time successfully, in a different format as we cross into the next century. Retailers who seek to attract more return customers to their selling environment (in-store or on-line) will adapt these new technologies to their store floors — and reap the benefits. They will be able to limit their investment in inventory yet sell the entire array of aftermarket products. There will be fewer shelves. In-store inventory may be limited to the fastest, most popular SKUs and impulse, immediate-need items such as additives and chemicals.
Yes, on-line direct shopping by consumers will continue to grow. However, the parts and accessories stores as you know them will remain, although in altered status. They will be physical stores, and also on-line stores.
This has always been a participatory in-store business for our end-user customers — it will continue a very high extent.
What we need to discover and implement are the magic technical keys to delivering attractive and acceptable product sales pitches in the right way.
The Autronix Video Shopper was then. I believe that we’re ready to create our own now to make sales, and profits. Let’s go for it!
Stephen J. Alexander, president of Automotive In-Store Marketing, is a member of Aftermarket Business Retail Advisory Board. To reach him at his Sanibel Island, Florida headquarters, call 239-395-9203, or e-mail, salexander@autoinstore.com.
COPYRIGHT NOTICE:"Reprinted with permission from Aftermarket Business, November, 1999, page 94. Copyright by Advanstar Communications, Inc. Advanstar Communications, Inc. retains all rights to this material." To subscribe to Aftermarket Business, call 1-218-723-9477 or email fulfill@superfill.com.